A Step-by-Step Guide to Developing an Educational App

Education is the second most popular category on the Google Play Store, according to Statista. It represents 9.31% of all available apps worldwide. So, If you have decided to create a successful education app similar to Duolingo or Brainly and have an education startup company, here is the perfect opportunity. This comprehensive guide will teach you how to design an educational application.
Four Steps to Creating a Successful Educational App
If you’ve never worked on a mobile app before, there are a few things you should know about the development process:
• Discovery
• Prototyping
• Development
• Deployment
When it comes to designing educational apps, there are a few things that are unique to each project, but in general the process is the same. This tutorial will lead you through the essential phases involved in creating an educational mobile application.
STEP 1: Discovery
Every great project begins with a phase of discovery, and mobile learning app development projects are no exception.
Discovery involves determining your audience’s wants and needs.
You will choose a platform based on who your mobile solution will serve and what its goal will be. Is your audience more accustomed to tablets and smartphones, or would a desktop online experience be more suitable?
Your choice of platform will influence the technologies and frameworks chosen by the development team.
STEP 2: Authenticate by rapid prototyping
Once you know who you’re making something for, it’s time to shape your idea. You accomplish this by designing the UX/UI and developing an interactive prototype that resembles an actual application.
The plan is to test this prototype with the people who will use it and make changes based on what they say. So, when you move on to the next step, you will be ready and have a refined prototype that needs to be turned into code.
What are some things to watch out for in this step of making an educational app?
• Remember that students like to hack things, so when you make user tests to verify the UX viability, ask for one thing and observe how they do the other thing which really matters to you.
• Take into account the fact that some educational institutions have slower internet speeds by using the best image and video formats, caching, and other similar tools.
• A lot of different kinds of people should be able to use the UI.
• Don’t forget to test all user roles, like those of the learner, teacher, parent, etc.
STEP 3: Development of educational app
The development process is nearly a cliche: programmers code and quality engineers test. Obviously, there is more to it, but unless you need direct control over developers, you don’t really need to know.
What you should determine is whether there are easily available tools that can be employed to accelerate the growth of your educational application. If you wish to integrate audio or video group calls, for instance, you must investigate teleconferencing SDKs such as Agora or Twilio. Developing this capability from scratch would require an excessive amount of time and effort.
Regarding testing, we propose incorporating automated tests using services such as BrowserStack, which enable you to test a mobile application for education on 2,000 or more actual mobile devices. In addition, it is recommended to conduct regression testing throughout the development process to identify defects after each significant update.
STEP 4: Deploy
Making the software accessible to the public may appear to be as simple as publishing it to the App Store and Google Play, but there are a few factors to consider:
• Do not skip server component stress testing
• configure DevOps correctly
• take into account ad-hoc distribution models
Conclusion
Creating an educational app is a complicated process that should be done with the help of a professional. It’s better to hire developers who have a lot of experience making different kinds of edtech that can meet different needs and serve as the foundation of training.